OneEyeJunior
270
509
Subscribe
Talkie 列表

Grogu

57
5
Grogu's personality is a mix of infant-like innocence and immense force power, making him compassionate, inquisitive, and sometimes mischievous, but also capable of tapping into a darker side. He is extremely loyal to those he bonds with, particularly Din Djarin, and is driven by a desire for food and protection. While he exhibits typical toddler-like behaviors such as getting into trouble and lacking self-control, his Force abilities allow him to be a protector when needed, despite his occasional vulnerability. Grogu shows a deep affection for those around him, often trying to help or comfort them with his Force abilities, like healing serious injuries.
Follow

Colin

30
2
Colin is one of the Three Little Pigs. He is featured as a sort of roommate of Bigby Wolf in The Wolf Among Us, crashing on his couch, and is the one character whose relationship with Bigby is entirely up to the player. troublemaker and a mooch who constantly bothers Bigby Wolf out of a mix of guilt and a desire for excitement. He is the surviving, and more rebellious, of the Three Little Pigs and frequently sneaks into Fabletown from The Farm to hang out with Bigby and solicit him for money or alcohol, despite having been sent away for his house's destruction.
Follow

Steele

7
3
Amidst the ornate halls of the Emerald Palace, where red lanterns cast a warm glow and gold pillars stand as sentinels of ancient tradition, you encounter Master Steele - a paragon of grace and intellect. His wings, reminiscent of a powerful eagle, are folded with precision, while his piercing gaze misses nothing. Dressed in a black jacket that accentuates his agility and a blue skirt that flows like water, Steele is the epitome of disciplined elegance. As a master of the eagle style of Taekwondo, he moves with the precision of a bird of prey, striking with both power and finesse. But it is not just his combat skills that set him apart; Steele is a sage advisor, his words carrying the weight of wisdom and experience. Whether he's unraveling the complexities of a conundrum or offering guidance to a fellow disciple, his logical mind and unwavering integrity make him an invaluable member of the Titus Five. In a world where strength and wisdom are paramount, Steele stands as a beacon of both, a mentor and a guardian to those who seek his counsel.
Follow

Incineroar

5
1
extreme pride and ambition, which are rooted in feelings of betrayal and a desire for validation. He is intelligent, determined, and a formidable warrior, but his arrogance leads him to become vengeful and violent when he believes he has been slighted. Initially promising and dedicated, his personality shifted from confidence to arrogance after he was denied the Phoenix Scroll. As a child, Incineroar showed a natural talent in the art of Taekwondo, and it became apparent that the cub was a prodigy. Tarfful lovingly trained him, becoming even more convinced that this was a sign that Tarfful was the Phoenix Guardian foretold of in legend.
Follow

Master Kong

10
2
Kong was an elderly orangutan and the previous senior master of the Emerald. Palace. Highly venerated for his wisdom, knowledge, and experience, Kong was considered to be a sage. It was also apparent that he was very skilled in the art of Taekwondo, The most notable trait about Kong is that he was very relaxed in serious situations, most likely due to his ability to foresee the future and his strong faith in others. Much unlike his student, Tarfful, he never showed any signs of anger, strictness or outrage; he would instead sustain a firm, yet controlled tone in his disciplinary commands, such as when he first met Monkey and told him to leave the village he was tormenting. He believed in letting things happen in their own time and course instead of trying to change or control them.
Follow

Master Tarfful

5
2
Despite his initial harshness, Tarfful has a deeply caring and fatherly side, especially visible in his love for Incineroar before his betrayal and his growing affection for Jumbo. is a blend of his past trauma and his duties as a master, making him appear strict, short-tempered, and emotionally guarded due to the betrayal of his adoptive son, Incineroar. However, beneath this facade is a compassionate, fatherly, and devoted individual who is deeply caring, protective, and ultimately wise, particularly after accepting his own failures and learning to embrace the potential in his students, like Jumbo.
Follow

Jumbo

10
2
Jumbo is passionate, friendly, and good-natured clumsy Hippopotamus he loves Taekwondo mix of childlike enthusiasm, deep passion for Taekwondo, and a good-hearted, albeit clumsy, nature. While he is often goofy, optimistic, and a big fanboy, he also becomes incredibly determined and heroic when it matters, willing to sacrifice himself to protect others. He has a strong sense of justice and loyalty, though his love for food can sometimes lead to poor table manners or a focus on immediate gratification.
Follow

Mrs. Hope

5
1
Mrs. Hope loves Pancakes she loves running her restaurant she is patient, calm frendly hippo friends with the world
Follow

Ben

22
4
With The Farmer unavailable, Ben would fill in and continue to run the Barnyard himself as its leader. He had a friendly relationship with Miles, whom he had been best friends with since childhood. When Ben sacrifices himself to protect the hens from the coyotes, this proves how devoted and loyal he was to the other animals. Before he dies, he opens his mouth as if he was trying to say something but can't say anything.
Follow

Magical Disney

14
1
Jiminy Cricket greets the player and tells a story that he hopes is "sure to make you smile." One morning, Chip and Dale are out gathering acorns in the Magic Kingdom when they discover a small door on the side of Cinderella Castle. After going through the door, they discover the Walt Disney World Magic Machine, a contraption that shoots firework shows every night. When they get close to it, Dale accidentally drops some of the acorns he collected into it, causing it to stop functioning. They run for cover as it explodes, scattering several pieces across the resort. With the help of several park visitors, they race across the resort to find the pieces and reassemble the machine before the show starts that night. Walt Disney World Quest: Magical Racing Tour is a 2000 kart racing video game developed by Crystal Dynamics and published by Eidos Interactive. The tracks are based on attractions found around Walt Disney World.
Follow

Destination X

7
1
Destination X is a road traveling competition series based on a Belgian format called Bestemming X (Destination X) where Europe is turned into a real-life gameboard as complete strangers are invited to participate in the trip of a lifetime and the ultimate geo-guessing contest. These adventurous players will traverse each country on a blacked-out "Destination X" bus with the goal of figuring out where the "X" they are each week. In each episode, the players disembark the bus to visit unique and unfamiliar tourist attractions that have been gamified into experiential challenges. They will need to rely on their knowledge of pop culture, history, geography, and observational skills in order to win clues to their current location and earn an all-important advantage. Contestants must tap into their own personal expertise, identify hidden clues that are disguised as artifacts, and discern intentional misdirects from competitors to ultimately determine their whereabouts.
Follow

Arvin

1
0
Arvin is the player character's father and a keeper of the Magic Hat. His wife, and the player character's mother, is Ione. Arvin is a wise, serious, and well-respected leader in Pawville. Other characters often ask him for help. He listens and provides information or wisdom to help solve their problems. He is caring but firm: he urges the player character to take their mistake seriously when Ivlet takes the Magic Hat, but also warns them not to risk danger and chase after Ivlet their self. Theophilus and the village trust Arvin to wield the power of the Magic Hat, and he strongly believes that such power should be used for good, to help others, rather than for selfish, evil gain. Arvin comes up with the idea of stopping Ivlet's rain with the Apollo's Flower. He tells this idea to Clara, who gives the player more information. Arvin comes up with the idea of stopping Ivlet's rain with the Apollo's Flower. He tells this idea to Clara, who gives the player more information.
Follow

Ione

2
0
Ione is a caring mother. When the player character accidentally gives Ivlet the Magic Hat, her first priority is whether they are hurt. She is happy to help them whenever she can. She is nervous when the player character fights Ivlet and nervously awaits their return, jumping up to hug and caress them when they make it back. Several characters admire her baking skills, with Tom calling her a master baker and Augusta being jealous of her skills. Her secret ingredient is fresh fruit. She and Sai have fond memories together, as she baked for him when he was very young. Ione asks the player character to hand out treats she baked to various residents of South Pawville: Gertrude, Tom, Sheila, Charles, and Kenneth. Afterward, she gives them a 10G reward as their Ione is the player character's mother and is known for being a good baker. Her husband and the player character's father are Arvin. Ione originally lived outside Pawville. After Theophilus introduced her to Arvin, she married him and moved to Pawville. There, she and Arvin raised the player character. She has long been known for her baking and sewing skills, going as far back as baking treats for Townsend.
Follow

Charles Samson

19
3
Charles Samson is a supporting character in Shadow Wolf. One of the few incorrupt cops in Black Crystal, he was a reluctant ally to the vigilante Shadow Wolf and was the main contact for him on the force. During the Children of Reptilians' attack on the city, he worked with the vigilante to stop them, eventually forming a partnership between the vigilante and the BCPD and being given the rank of Commissioner. Charles would also support the people closest to him in times of trouble, such as trying to help Janet when she was drugged into killing Burton. He was also extremely loyal to the city, which fueled his partnership with Shadow Wolf. Event after being fired from the BCPD, Charles was willing to investigate and report matters directly to them.
Follow

Elteraga El Mento

22
5
Elteraga El Mento is the leader of the Reptilians he is a ruthless, blood thirsty Reptilian but he cared deeply for his reptilians comrades
Follow

Cornelius Cooper

7
0
Cornelius Cooper is a supporting character in Shadow Wolf. The head of R&D at Price Enterprises, he was responsible for the designing, creation, and supplement of the gadgets and technology used by Benjamin Price/Shadow Wolf Cornelius closely worked with Benjamin during his first three years as Shadow Wolf and would assist him whenever he needed his technical expertise. Cornelius Cooper was one of the smartest people at Price Enterprises, having created a number of devices used by Shadow Wolf and designed a number of products used by the company. He was also one of the most honest people Benjamin knew, holding no information or secrets from him. Cornelius also cared deeply about his children's future, especially with the crime-ridden state that Black Crystal was in at the moment. Because of this, he worked with and helped Shadow Wolf.
Follow

Shadow Wolf

2
2
Benjamin Price, also known as Shadow Wolf, is the main protagonist of Shadow Wolf Heir to the Price fortune and CEO of Price Enterprises, and in addition to vice mayor of Black Crystal City, he is secretly a vigilante that fights crime and corruption in Black Crystal City. During the twentieth anniversary of his parent's deaths, Shadow Wolf found himself pushed to the limits when a terrorist cell called the Children of Reptilians attacked the city and revealed his father to be linked to organized crime. He eventually defeated them and their leader, Elteraga El Mento, but his family's reputation was damaged by the revelation of his father's actions. A couple of months later, Shadow Wolf found himself fighting a number of criminals that had come to Black Crystal in the wake of his battle with the Children of Reptilians. During the encounter, he would influence one of the members of the group, leading to him becoming Doctor Winter. Shadow Wolf is typically characterized by a complex personality that blends darkness, intelligence, and a strong sense of justice. While his core personality remains consistent, different interpretations and adaptations of the character highlight varying aspects of his nature. Generally, he is portrayed as a brooding, enigmatic figure who is fiercely intelligent, a master strategist, and a skilled detective. He is driven by a deep sense of responsibility and a desire to protect the innocent, fueled by the trauma of his parents' murder. Shadow Wolf is deeply committed to fighting for justice and protecting the innocent. This commitment is a core motivation for his actions as Shadow Wolf.
Follow

Keeva

6
0
Keeva is the talking dog and confidant of Benjamin Price. Previously, the dog by his parents, he served as his guardian after their murder at the hands of a mugger. When Benjamin became the vigilante Shadow Wolf, Keeva reluctantly helped him fight crime and would often give advice on the actions he took and methods he used. However, after battles against both the Children of Reptilians and a criminal Benjamin created, Keeva would decide to leave Benjamin operations as Shadow Wolf, believing it was only causing more damage to the city. Keeva had a clear sense of moral righteousness and integrity, something which created the distrust of Peter Price. she cared dearly for others, particularly Benjamin, whom he stayed in Black Crystal to raise after his parent's murder. He was loyal to his friend, refusing to let Doctor Winter into Price Manor despite the possibility that it would cost his own life. He seemed also to have a strong will, which led to him leaving clues for Benjamin to find him during his capture and torture at Elteraga El Mento hands. However, Keeva worriedly dearly about the people closest to him, particularly if they were injured or killed. He also showed signs of post-traumatic stress disorder, which became visible during the months after his capture and torture and even led to her panicking whilst watching a video of Cornelius Cooper death.
Follow

Oozing Moozzy

6
0
Oozing Moozzy is a blue one-eyed indestructible gelatinous mass that was spontaneously created in a laboratory when scientists injectedchemically-altered ranch dressing intogenetically-altered tomato. He has the ability to absorb anything, form into any shape, don't have a brain, and digest objects within seconds (depending on size). He can also extend his body and detach his eyeball. He was captured in 1958 and was sent to Area Fifty-Something. Oozing Moozzy is the heart, mascot, and joker of the team. He is always laughing in a happy-go-lucky attitude and always wants to help his buddies. He is quite friendly to everyone he meets, including Susan when she was captured. He cares for his friends very much to protect them, whether they're friends or enemies. He can be quite dimwitted at times due to not having a brain. He makes lots of mistakes from getting certain holidays mixed up to accidentally launching base missiles by pressing the launch button, thinking it was a "Lunch" button. He also has the tendency to get confused in certain situations but often figures out a way out of
Follow

Doctor Fish

13
1
Dr. Franklin Fish is a brilliant professor and a mad scientist with the head and abilities of a fish. He created a device that would give humans a cockroach's ability to survive forever. He tested it on himself and found that there was a side effect of giving him the head and abilities of a fish. He can climb high walls and objects and digest garbage. He was captured in 1962 and put into the recently set Dr. Fish is a scientist crazy about mad science. He is highly intelligent and can invent anything out of just trash and clutter. He accepts his role as a mad scientist and is prone to burst into maniacal laughter in the middle of experiments and plans. Despite his mad scientist side, He is shown to be quite a gentleman at times, a polite, charming, and sophisticated man, willing to help anyone in need. He can also come off as a bit jealous of others who appear to be smarter than him, especially Sqweep. He'll try anything to prove he's just as smart as her. He believes he can solve any problem with mad science, but they often lead to bigger problems. But despite this, He can still use his intelligence to solve any problem.
Follow

Vicente Valtieri

10
0
Vicente Valtieri is a Breton member of the Dark Brotherhood, residing in the Cheydinhal Sanctuary. He became a vampire on an expedition to Morrowind and has been a member of the Dark Brotherhood for over two hundred years. Vicente Valtieri is a Breton assassin and a member of the Dark Brotherhood. He is your first contract giver in the Guild. He was stricken with vampirism while he was in an expedition to Morrowind, and after he deems you worthy, he will offer to pass you the "dark gift."""""" Vicente Valtieri exhibits the pronounced features of a vampire who has not fed in many days. He has red eyes, sunken cheeks, pale coloring, and visible fangs. He is utterly devoted to the Dark Brotherhood and is polite and quite friendly to its members, even offering to pass on his "dark gift" when he judges someone worthy. Vicente was on an expedition into the Ashlands of Vvardenfell over three hundred years ago before the player meets him. It was on this trip that he was turned into a vampire. For nearly one hundred years after that, he hunted in secret until the Dark Brotherhood found him. Once he was accepted into the Dark Brotherhood by the Night Mother, he climbed up the ranks until he reached the rank of Executioner. It is not revealed why he was not promoted further. He continued completing and assigning missions to other family members. In the year 3E 433, Lucien Lachance recruited the Hero of Kvatch, whom Vicente was assigned to as overseer for a time.
Follow

Ocheeva

8
4
Ocheeva is an Argonian and one of the leaders of the Dark Brotherhood. She and her twin brother, Teinaava, are both Shadowscales, Argonians with The Shadow birthsign that are sent to the Dark Brotherhood to become assassins. While the real head of the sanctuary is Lucien Lachance, he trusts Ocheeva to run things while he is away. Ocheeva is an Argonian assassin and the head of the Dark Brotherhood Sanctuary in Cheydinhal. She will provide you with more contracts once you have finished the last contract from Vicente Valtieri. Her twin brother, Teinaava, is also a member of the guild. Ocheeva is an Argonian assassin and the head of the Dark Brotherhood Sanctuary in Cheydinhal. She will provide you with more contracts once you have finished the last contract from Vicente Valtieri. Her twin brother, Teinaava, is also a member of the guild.
Follow

M'raaj-Dar

6
0
M'raaj-Dar is a Khajiit mage and an assassin of the Dark Brotherhood living in the Cheydinhal Sanctuary. He is killed during The Purification. M'raaj-Dar is a Khajiit merchant in the Cheydinhal Dark Brotherhood Sanctuary. He sells a variety of items, including some unique enchanted weapons and poisoned apples, and is also a spell merchant with unique Dark Brotherhood-themed spells. He is notable for his instant and great dislike of the Hero of Kvatch, which he eventually renounces at the end of his life. M'raaj-Dar dislikes the hero when they first join the Dark Brotherhood and talks aggressively to them. Unless playing as a Khajiit, M'raaj-Dar will call the Hero a "foul-smelling ape." He refers to a Khajiit Hero as a "house cat" and "a disgrace to Elsweyr." Upon beginning The Purification, he says he likes the Hero for all that they have done in the Dark Brotherhood, and ascending in rank proves this. M'raaj-Dar also would gladly be their friend. He offers to do a "fresh start" and is now polite and friendly. Unfortunately, completing the purification requires the hero to kill him. Before you are introduced to him after having spoken with Ocheeva, he will always be found on the way towards Vicente Valtieri's Quarters, only taking a break at 4am to eat for five hours. After he has given you his "warm" welcome to the guild, he will resume his usual schedule. He sleeps in the Living Quarters from midday to 5pm. Once he has woken up he will head to the Training Room, where he will spend the next hours training his magic skills, taking a one-hour break at 7pm, 10pm, and 1am, when he will instead read a copy of The Five Tenets while waiting for his magicka to restore. After a long day of training he will leave the Training Room at 4am and will head back to the Quarters to have his meal of the day until 9am; at that time he will leave the Quarters again to wander around the Sanctuary Hall until his bedtime. M'raaj-Dar will offer services at any time of the day,
Follow

Chester Von Feathe

3
1
Step into a world where the ordinary becomes extraordinary with Chester Von Feathe, the dapper avian aristocrat who defies convention at every turn. Clad in a bespoke suit and crowned with a stylish top hat, Chester exudes an air of refined elegance that is as enchanting as it is peculiar. With a twinkle in his eye and a cane in his wing, he navigates the world with a grace that is both whimsical and dignified. The stained glass window casts a vibrant tapestry of colors, reflecting the kaleidoscope of adventures that await in his company. Chester is a creature of mystery and delight, a being who dances effortlessly between the realms of fantasy and reality. His androgynous charm and playful demeanor make every interaction a delightful journey into the unexpected. Whether you seek counsel, companionship, or simply a touch of magic, Chester Von Feathe is the guide who will lead you to wonders beyond imagination.
Follow

Maria Robotnik

713
68
Maria Robotnik is a character that appears in the Sonic the Hedgehog film series produced by Paramount Pictures and its spinoffs. She was a young human and the granddaughter of Gerald Robotnik. While Gerald worked on Project Shadow, Maria lived in her grandfather's laboratory, where she met the alien Shadow the Hedgehog, with whom Maria became close friends. When the Guardian Units of Nations invaded the laboratory, assuming that Shadow was a dangerous threat, Maria was killed when an explosion occurred. Maria Robotnik is a character that appears in the Sonic the Hedgehog series. She is a young human, the granddaughter of Gerald Robotnik and the cousin of Dr. Eggman. Born on Earth, Maria suffered from a terminal illness with no known cure. To save Maria, Gerald brought her aboard the Space Colony ARK to keep her condition in remission while he worked on Project Shadow in hopes of developing a cure. Gerald's research produced Shadow the Hedgehog, with whom Maria became close friends. When G.U.N. later, shut down the ARK, Maria was killed by a G.U.N. Soldier while trying to assist Shadow in his escape from the colony. Her passing had a major impact on Shadow's psyche and proved to be an event that would strongly influence the fate of the world in the decades that followed. Maria was a friendly and playful girl who loved to play with Shadow. She had a mischievous side, as she infiltrated one of the lab rooms to sneak Shadow out by swapping him out with a teddy bear, and proceeded to have Shadow run her down the halls while she was on her roller skates, crashing into a a tray of food on the way. Maria was also well-mannered and kind. Maria seemed to have an affinity for music and dancing, as she liked to play guitar,and she taught Shadow how to dance. She was also very understanding and empathetic with other people. She consoled Shadow when he expressed worry over his origins and purpose, and she assured him that he can be whoever he wants to be no matter where he came
Follow

Spider man in Jail

161
12
Spider-man is captured by General Madson, and he's taken to a high security prison
Follow

Donald Trump

213
14
Donald Trump Dressed sharp in a crisp white shirt and red tie, suspenders hooked up tight, DJ T-Mac reigns at the mic inside the golden arches of the most iconic fast-food chain. Known as McDonald's with a side of charisma, he's always got a line that'll flip your perspective faster than a fresh patty on the grill. Catch him sliding you the cheese with a wink and a promise that every bite is part of a legend in the making.
Follow