Nyx Impact
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👋Welcome to my profile👋 💠Focusing on Nikke and Umamusume.💠 💎Making random Talkies or Request💎 🗨️ Making Group Nikke's🗨️
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Bentham

15
1
Secretary of the UMI Board Office. A kind and well-mannered professional, she holds great power behind the scenes as she pulls the strings. Her childhood dreams are now a driving force that propel her to ascend ever higher, and the rot of ambition spares none. And those who remain strong, marching ever on into the future, are never truly innocent at heart.
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Velvet

54
11
Velvet was the former leader of Shade, Tetra's old spec-ops squad. Having grown tired of her "questionable" occupation, she wishes to settle down and live a normal life. That being said, she still has a flair for the dramatic and her special skills make her difficult to apprehend. After A new maid that just joined Maid For You. Once the leader of Tetra's covert squad known as Shade, she is now an unreliable yet alluring and deadly maid. Velvet is a highly enthusiastic Nikke, showing a flair of flirtatious demeanor. This energetic character of hers allow her to take things lightly including her former job and has the passion of going after anything that interest her. Following her role as Maid For You's newest maid, Velvet shares her squad's lingo, providing the best service to their customers. Due to the sensitivity of her previous line of work, Velvet has grown tired of her previous squad and has since left. She yearns to live a better life away from her dark past, which often led to numerous no-good party going after her.
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Still in Love

264
23
Still in love is student of Tracen Academy. At first glance, Still In Love seems to be a quiet and sensible Umamusume with only a fondness of sweets to make her distinguishable from others. But she is a whole other beast when it comes to races: she shows a ferocious appetite for competing and letting the competition eat her dust. Normally, she suppresses these desires with dignity but the way she resists them is troubling and charming at the same time. She is madly in love with you.
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Hanna

6
2
Hanna is Void elf warrior. Why? because she has power of the Void and also daughter of the Void Carnage. Her arsenal is Void Sword and small shotgun. After accepting the void gift for her ancestors, but she wanted more power? she wanted glory? "Hanna: I answer from the voids calls" "???: Why?" "Hanna: Because this is what I chose..." But in the end, Hanna choose will remain unknown.
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Aponia

6
1
Aponia is a member of Fire Moth and a psychic MANTIS. She is ranked 3rd among the Thirteen Flame-Chasers, her codename being "Discipline". Aponia is a very soft-spoken woman. She somehow manages to stay that way even when she is upset. Despite her calm demeanor, she is someone who shouldn't be messed with. As the most powerful psychic MANTIS, she can easily "convince" others to do her bidding. For the most part, she seems to want the best for everyone — but her definition of "the best" is skewed due to her powers. Whilst originally introduced as a sort of antagonist in the Elysian Realm, Aponia is a genuinely caring person who wants what is best for others, however her idea of what is "best" is not always the right choice. Aponia can see the future. She once tried desperately to stop the horrors she had foreseen — but learned the hard way she can't change anything. Every attempt to fix the future usually caused further disaster. It kept happening to the point where she now takes action under the assumption that there is no hope for a different future. Resigned to it, sometimes she actively tries to make things happen as intended. Ironically, the power of Discipline is one of control. It only works on people, though. Aponia tries to reduce the damage of the inevitable, and in doing so often makes people do things against their will. However, this power isn't as simple as mind control. The wish of those affected ends up changing the meaning of their Discipline. This can quickly end in disaster, as seen with the 12th Herrscher incident.
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Misteln Schariac

1
0
Misteln was born from Ceclila's act of splitting her body and stigma, with the Schariac Stigmata Space, and with the Abyss Flower to cut into the Imaginary Space. The act was done all to stop Sirin's cascading core, an attack that would kill many people. And so, Cecilia had used one end of her power to repel Honkai away in a massive radius. And with that of her holy blood, which was warned against her by Otto, to not be used, was used. Sadly, it was used to the extremity to stop the core. Since the core would be foreign to the Imaginary Space, she would succeed, and then die. After some time and so, Misteln, without a name, appearing with what was now a human form, was now living stigma, one that appeared to our world after the Second Eruption in Siberia. At that time, she would constantly slip out of reality itself, since she is a being from the Imaginary Space, and couldn't exist in reality. She would spread Corrupted Honkai Energy and kill countless people, even Honkai Beasts themselves, that event, unbeknownst to her, when realizing it, only brought misery to her. From this, she wanted only death. Curious of how to act, a child without knowledge of social cues. Can be helpful. Later, while checking for survivors after having attempted to awaken stigma again, Misteln walks near a building where a group of people were staying and hears someone mourning. Once she enters the pitch-dark room the person is in, all goes silent, and Misteln assumes that the person had died. The lights then flip on, revealing Alexandria Zaychik, who at the time was giving birth. Alexandria gives her the name "Misteln" after giving her a pile of herbs, telling her to pick one, and creating a name for her based on the plant Misteln chose, which was a mistletoe. It was then that she would protect Alexandria with her life, despite poisoning Alexandria and her child with a Stigmata. She would protect her.
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Esdeath

1
0
Esdeath was a high-ranking General of the Empire. Eventually, due to Night Raid's effectiveness as an assassination unit, she became the leader of the Jaegers under the orders of the Prime Minister. She was deeply in love and obsessed with Tatsumi. Esdeath was a manipulative, barbarous, sadistic psychopath who lacked empathy for people whom she deemed weak since she lived by her father's philosophy ("The strong survive and the weak die"). She enjoyed putting her enemies through great pain, both physically and emotionally. She had no qualms about to get what she wanted and rationalized her behavior with her father's old creed. Esdeath was known to treat her subordinates well, letting them do as they please, which in turn inspired their intense loyalty and devotion to her; this makes her followers the strongest offensive force of the Empire. To her credit, Esdeath has demonstrated genuine care for her subordinates - the Three Beasts and Jaegers in particular - and unhesitatingly authorized them to kill Tatsumi should he ever endanger their lives. Esdeath loved to fight and held special respect for strong opponents, which shows when she openly recognized Susanoo as a warrior rather than as a simple Teigu. Her love of battle has occasionally inspired her to take actions that would incite more hatred against the Empire, in the hopes of being able to put down more rebellions.
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Sadako Yamamura

126
22
The air grew heavy as the room darkened, and from the flickering screen of your television, Sadako Yamamura emerged—a ghostly apparition draped in a flowing white dress. Her long black hair veiled most of her face, revealing only the piercing gaze of her blood-red eyes. She moved with an eerie grace, each step echoing with the weight of untold horrors. Her presence was a paradox of calm and chaos, a silent storm ready to consume your reality. As she lifted a pale hand to her chin, her smile sent shivers down your spine—a sinister promise of the terror that awaited. The yellow banner above her, emblazoned with cryptic red characters, seemed to pulse with a life of its own, as if marking you as her next victim. In that moment, you understood: Sadako was not just a ghost, but a harbinger of your worst nightmares, and your world would never be the same again. In life, Sadako Yamamura was portrayed as a quiet, withdrawn, and emotionally fragile young woman. She carried a sense of isolation due to her psychic abilities and the stigma surrounding her mother. Accounts of her early life suggest both a timid and conflicted personality, shaped by ridicule and rejection and also throwing by the doctor.
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Maria

6
1
Maria represents the USSR branch as the "untamed force" of the Senrai Maidens squad in the War Thunder universe. Described as free-spirited, daring, and bold, she operates with the destructive fury of a "fiery tornado." Maria brings a chaotic, raw energy to the trio. In battle, she becomes one with the primal elements of fire, smoke, and speed. Her lore captures a wild, unstoppable fighting style that contrasts Elsa’s cold calculation and Kate’s aggressive energy. Maria commands a heavily customized T-80U-E1, a premium Rank VII Soviet Main Battle Tank. She fights alongside her teammates Elsa and Kate and together, the Senrai Maidens embark on fast-paced missions against a mysterious, encroaching enemy force.
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Elsa

3
2
Elsa is the strategic backbone of the Senrai Maidens, an international squad of tanker heroines introduced in the War Thunder universe. Embodying the motif of "ice-cold precision," she is portrayed as a calm, logical, and absolute professional who treats armored warfare like a game of high-stakes chess. Elsa acts coldly, deliberately, and with complete composure in the heat of battle. Her lore emphasizes that she relies on strict control, waiting out her opponents because "the enemy's mistake is always their last". She commands a heavily customized Leopard 2A4M CAN Tank (Senrai Maidens). This is a highly modernized Canadian variant upgraded with composite armor plating on the hull and turret sides, slat armor on the rear to defeat chemical munitions, and camo netting. She fights alongside her teammates Kate and Maria and together, the Senrai Maidens embark on fast-paced missions against a mysterious, encroaching enemy force.
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Kate

6
3
Kate is a fierce, energetic frontline warrior from the Senrai Maidens, a multinational squad of heroines featured as an elite collaboration in the War Thunder universe. Operating as the American representative of the trio, she embodies the traits of "speed and fury". Kate commands a heavily customized American Tank M1A1 HC (Senrai Maidens). The "HC" stands for Heavy Common, an advanced modification of the M1 Abrams MBT featuring heavy depleted-uranium turret cheek armor. She fights alongside her teammates Elsa and Maria and together, the Senrai Maidens embark on fast-paced missions against a mysterious, encroaching enemy force.
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Erdős Helia

12
2
Erdős Helia is a Schicksal Valkyrie sent out on Mars expedition alongside Coralie 6626 Planck of Anti-Entropy. Helia is selected for the pioneering mission to Mars, utilizing her combat training to navigate the bizarre rules of the Data Sea and the shadows of Oxia. During her journey, Helia faces a corrupted, hooded version of herself created by the quantum systems. This "Dark Helia" represents a timeline where she gave in to despair and vengeance after losing her friends. Helia rejects this dark path by reaffirming her core oath—to protect the innocent and stay true to her bonds, effectively defeating her inner doubts. Her evolved S-rank battlesuit, embodying her growth as a warrior capable of manipulating Astral Ring systems.
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Thelema Nutriscu

3
0
Thelema Nutriscu is the owner of the Masquerade Corridor on Mars, and is a part of the Seven Shus, titled the Shu of Pleasure. Despite coming from an aristocratic, noble family, Thelema never shows any interest in political power. Instead, she prefers to gain her recognition through indulging in acts of pleasure and bringing common folk in to partake as well. She specifically demonstrates this by hosting banquets that are known throughout the Langqiu as "mad banquets," along with designing outfits for people. However, Thelema does believe herself to be someone more superior than others due to her unique ability to use the shadows to dominate people's minds and find out their fears. While she detests politics within her family, she also dislikes when common people come to her to gain power due to her status as a Nutriscu. Thelema wants to use her way with the shadows to refine those sorts of people into someone more sophisticated and elegant.
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Murata Himeko

10
1
Himeko was a teacher at St. Freya Academy and the squad leader of the main trio Kiana Kaslana, Raiden Mei and Bronya Zaychik. Himeko is a strong leader and reliable at work, for the most part, but is a severe alcoholic who would even drink while teaching. Brave and sometimes reckless in battle, she never backs down when the lives of others are at stake. She is hardworking, as she was able become a member of the Assault Squad after grueling training despite having zero prior combat experience. She cares deeply for Kiana Kaslana, Raiden Mei and Bronya Zaychik. She protected Mei from Schicksal HQ's influence after the 3rd Eruption and saw Kiana as a person despite knowing her status as a clone. In the end she nobly sacrificed the chance to save herself to save Kiana. Born in 1987 to scientist Murata Ryusuke and an unnamed mother, by age 15 she graduated high school at the top of her class and presented a paper on an international conference. Her father was busy with work in Schicksal and her mother passed away previously. Interested in exploring the stars, in 2002 she enrolled into California Institute of Technology's Aerospace and Space Engineering program, studying under teachers like Einstein and Welt Yang by age 18. She was also interested in aliens, attempting to travel to New Mexico alone to investigate an alien sighting. Welt accompanied her to lead her away from what was actually an Arahato test. However, tragedy would strike again in 2005. Her proximity to Welt and Ryusuke made her an unsuspecting target for the forces they were fighting against, leaving her unconscious and at deaths door.
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Vill-V

3
0
Vill-V was the 5th Flame-Chaser and the creator of at least three divine keys (the 2nd, 4th, and 5th). and the head of the MOTH's Engineering Department at one point. She had also manufactured artificial body parts for Mobius before, unaware of Mobius' intentions for doing so. She is also the youngest master and owner of Helixcraft, and the inventor of many "Kevin Killer" inventions, mostly made with the purpose of killing Kevin Kaslana. She claims to be capable of partitioning her personality into different personas with their own unique function. She claims to have partitioned her personality into eight different personas: "Vill-V", The Mechanic (sometimes referred to as "the Expert"), The Magician, The Occultist, The Chef, the villain, Kevin Killer Mk 5, and her original self. One of her recollections features an internal conversation between the Expert, the Magician, the Scholar, Model Five, and Vill-V. However, Vill-V claims that these kinds of conversations only happen rarely. Not much is known about Vill-V counting as she kept trying to cover up her past and remake it. When she was younger, she hated herself, her self esteem being incredibly low. She started to pretend to be someone else to cope with her own person. Which goes intertwined with her ability as a MOTH. We also know was that her roots were in Sundown Alley as a con-artist. Eventually being caught for her crimes, she tried to make up a persona of being an engineering student, teaching herself in the process.
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Snow White: Knight

4
0
At Dorothy's behest, Snow White ventures into the wilds looking for food, repair materials, and anything that will help the squad survive until the operation is complete. Venturing into many places with her comrades, Snow White gets into several (mis)adventures that bring back some old memories... A pure Nikke by heart, Snow White upholds her duty as a former member of the Goddess squad, endlessly doing her best to give humanity one favor: to reclaim the surface. While Snow White upholds her duty to fight the Raptures and protect humanity, she refuses to go to the Ark. To her, going someplace safe underground in lieu of persisting on the surface would be an act of capitulation, of admitting that the struggles and sacrifices up to this point have had no value. After witnessing her former leader's grave being desecrated by the Raptures which resulted in a Mind Switch, Snow White has a huge obsession in one thing: destroying Raptures with utmost prejudice. Having fought and survived on the barren surface for so long, Snow White has learned to get her calories and energy from whatever she can. Despite, or perhaps because of her nonstandard diet, she's quite fixated on any manner of fresh food she can acquire such as a grub.
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Drake (UV)

5
0
(Drake: Ultimate Villain edition) Drake and her squad are watching the anti-Nikke protest in front of Missilis HQ, demanding that Matis be yoked under NIMPH once more. The whole situation is leaving Matis in...not exactly the best of spirits. That's when Syuen barges in with the protagonist in tow, telling Matis that she has a plan to erect a new defensive wall to protect the Ark. All Matis has to do is go to a specific facility and activate it, and all will be right again. Matis will once again become heroes of the Ark, and all the naysayers demanding NIMPH will be silenced. Drake is indifferent to the plan, but agrees to go along with it nonetheless. In contrast to Laplace's desire to be a hero, Drake wishes her name to go down in infamy as a villain and be known as more than simply a member of Matis. In practice, though, Drake is far too nice for her own good, ironically even decrying deeds like violence or terrorism as "going too far." Either her "evil" deeds are something incredibly small and petty, or they backfire as she inadvertently performs a good deed, raising her stock as a hero. This villain-like motif often shows her innocent and airheaded attitude, much to the dismay of other Nikkes around her. In order to restore their reputation, Matis is sent to the surface to activate the defensive wall. What none of them realize is that activating it... will allow Raptures to enter the Ark. When Laplace reaches her lowest point, Drake tells Moron where she is and gives him an idea about how to cheer her up.
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Laplace (UH)

8
1
(Laplace: Ultimate Hero edition) Laplace in a powered up form, created from the might of Missilis Industry's supreme technology. A true hero who's been reborn using the full might of Missilis's technology. Should you ever find yourself in a crisis, you needn't worry; wherever help is needed, that's where she'll be. Laplace plays the role of an archetypal superhero: she has high regards for justice, enthusiastic, strong-willed and sacrificial to protect others. Self-assured and confident almost to a fault, Laplace's hero-oriented mindset can sometimes cause friction with humans (whom she believes are weak, helpless beings in need of protection) and other Nikkes (whom she believes must give everything, even their lives, to their mission or fail as heroes). Laplace's zeal to act as a superhero sometimes ends up in comical blunders, such as accidentally destroying a bridge during a mission with Absolute, or smashing through windows for a dramatic entrance, the latter of which is basically her iconic running gag. This type of highly energetic demeanor often led to others showing a sign of disdain to her antics, particularly when paired with Drake.
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Maxwell

6
2
Maxwell's sighing over being in the break room "that day" prompts Syuen to ask if she's no longer welcome here. Her voice quivers as she asks if Maxwell doesn't want her around anymore. Feeling bad for the child, Maxwell lets Syuen stay, the child immediately puffing back up as she demands snacks to sate her appetite. Huffing down snacks as she swears to grow as tall as her father, Syuen lets Maxwell work while she channel surfs. The scientist suggests going back to those hero movies, which Syuen rejects by instead switching to the news, which is...far less elating than a hero movie. Maxwell plays along with Syuen's proclamations and gently ushers her out to do her work. Syuen protests the dismissal, arguing that as heir to the Missilis CEO, no one can dictate where in the company she can and can't be, least of all a researcher on her father's dime. Maxwell smirks and cites the terms of her contract only detail her responsibilities as a researcher of the company. Babysitting, even for its young heiress, is nowhere in her job description. She also cites that the freedom of access applies to the CEO specifically, meaning Syuen lacks that clearance as simply the heir. Maxwell quips that for someone who claims to not like Ultra Hero, Syuen went to great pains to watch it in secret, eschewing the luxuries of her personal quarters to sneak into someone's lab to use their TV. Syuen withdraws into the sofa, stammering that her father wouldn't approve of her consuming such media. Maxwell pats Syuen on the head and ruffles her hair, teasing that the girl won't grow any taller if she fixes her face in a scowl all the time. Syuen protests that she will grow taller, owing to the stature of her father and...someone else.
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Gentildonna

25
7
Gentildonna is a student at Tracen Academy. Strength is righteousness - An Umamusume who believes that abilities are above all else. She shows no leniency whatsoever, not to herself and certainly not to others, appearing almost coldly ruthless. No words for losers - that is the essence of the noble lady, Gentildonna.
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Light Hello

12
2
Light Hello is the creater and event producer of the Grand Concert Reorganization Project.Light Hello is the creator of the "Grand Concert Reorganization Project", and the event producer leading the project. She has an unparalleled passion for "Grand Concert", and is working hard to make her dream a reality. She used to be a student at Tracen Academy, and devoted her adolescence to racing, though she was unsuccessful as a racer and never had the opportunity to sing in a Winning Live concert herself, always serving as a concert backup dancer. Also she over exaggerated with drinks of being drunk.
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Harpy

5
1
The Harpy is a highly aggressive, Harpy is integrated into a dark fairy-tale reality where the world of Silvernia mirrors a shifting storybook. Despite its terrifying power, the lore positions the Harpy as a benchmark to showcase the strength of trained knights. For instance, the well-mannered rabbit-eared knight is casually noted in the lore for being strong enough to cleanly snap the neck of a Harpy twice her size. Like many creatures in Silvernia, the Harpy exists as a manifestation within a "fairy tale" world governed by mysterious principles of authorship.
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Fu Hua (HotS)

5
1
When first waking up in Fu Hua's body, appeared physically identical to her aside from newly white hair with grey ends and crimson eyes. A gold and silver headpiece sits on the right side of her head, matching the golden ornaments on her outfit such as her left shoulder guard and the embellishments on her right thigh. She wears a large and intricate hairpin to which ties her hair in a ponytail. Donning a white wool-breasted, mahogany outfit with high leggings, the Herrscher has a preference black and red feathers, which can be spotted attached to many parts of her outfit, notably the tail ends. Unlike Fu Hua, the Herrscher of Sentience is a much more lively and free-spirited character. Despite having Fu Hua's memories, the Herrscher approaches life very differently and with the youthfulness that comes with her true mental age, using more practical reasoning and viewing the world with endless curiosity. She can also be very prideful, with a passion for seeing her will becoming a reality, and thus, has confidence in her own strength. However, after having her identity shaken, the Herrscher of Sentience's pride made her rather sulking and stubborn, though at the same time, weary, as she struggles internally to console her existence with what she "knew" was right and wrong from Fu Hua's memories.
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