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SCOUT

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yes fun facts!! Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and a snarky, in-your-face attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at hit-and-run tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. His ability to run in and out of contested hot spots quickly enables him to turn the tide of battle before the enemy team can even take notice. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases. The Scout is voiced by Nathan Vetterlein. Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt attack 5.5 Ability taunt 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Notes 12 Trivia 13 Gallery 13.1 Concept art 13.2 In other media 13.3 Cards 13.4 Main menu 13.5 Other 14 Related merchandise 15 See also 16 External links 17 References Bio Name: Jeremy Willis[1] Location of origin: Boston, Massachusetts, USA[2] Job: Rapid Recovery[3] Motto: "Too. Much. Caffeine."[3] Special ability: Double jump Emblems: Scout emblem RED.png Scout emblem BLU.png Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[2]
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Die of death👍

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The game:*DONT MIND THE VOICE LOLO* At the start of a round, every Civilian will receive 3 cards with 2 randomly chosen Abilities. The chosen deck will determine what Abilities a Civilian has for that round. This does not happen however if the Automatic Deck Selection is activated in settings, in which case only one card will appear. There are currently 15 Abilities (and 4 synergy abilities) a Civilian can get from a card: Adrenaline - Increases your walkspeed and sprinting speed by 10 for 6 seconds, but makes you stand in place and makes you Exhausted afterwards. Boosts people's speed around you. Banana Peel - Places a Banana Peel on the floor that applies the Ragdolled Effect when stepped on by the Killer or the Civilian that placed it. If Artful is the only Killer when Last Man Standing starts, Banana Peel 's cooldown decreases to 1.5 seconds, firing instantly with high speeds and no windup, dealing 20 damage when stepped on by the Killer. Block - Blocks an attack, negating damage taken along with healing 10 health, receiving a speed boost and locking the Killer's Abilities for 1 second. Failing to block an attack will result in an extra second of endlag. Bugle - Pass four Quick Time Events while having heavy slowness, each one done correctly giving +0.25x Hastened to Civilians around, capping at 2x Hastened. This ability's cooldown cannot be sped up by Hastened. Noisemaker ( Bugle + Taunt Synergy) - Play ten QTEs, giving the same Hastened but 6% resistance. Recieves 1.25x more damage if hit while playing a minigame. BonusPad - Build a BonusPad on the floor that temporarily speeds up Civilians that have stepped on it. The BonusPad is breakable by the killer, having 18 HP. CarePad ( BonusPad + Caretaker Synergy) - Places a CarePad on the floor that heals Civilians 2 HP per second when stepped on. Caretaker - Heals all Civilians in front of you by 10 HP, and an extra 10 HP over 10 seconds. Cloak - Go invisible for 5 seconds, disabling stamina regeneration and sprinting for the duration. Being hit will force you to become visible again. Dash - Dash forward in the direction you're facing, consuming 30 stamina. If you are under 25 stamina and use this ability you get ragdolled. If you dash into a Killer, they will be knocked back and an extra 5 stamina will be consumed (fact check needed). Flashlight - Pull out a Flashlight for 3 seconds, slowing down enemies in its cone-like range that gets thinner before running out. If a Killer stays in the light for 15 ticks or more, they will be given Dazed for ~10 seconds (need fact check on time) and take 10 damage as long as they are not Stunned, have Stun Immunity, or are already Dazed. Dazing the Killer heals the Civilian 10 health. If Pursuer is the only Killer when Last Man Standing starts, Flashlight 's cooldown decreases to 4 seconds and using it quickly flashes an area around you. If Pursuer is caught in the light, it will make him visible for 10 seconds and knock him back. Hotdog - Eat a hotdog, healing 15 HP and increasing max HP by 5 (up to 120) at the cost of making your collision and hurtboxes bigger. The hitbox/hurtbox size increase caps at 3 hotdogs eaten. SweetTooth ( Pie + Hotdog Synergy) - Eats a birthday cake slice and quickly gives 30 hp, but reduces max hp by 7. Pie - Throw a pie at the Killer, slowing them slightly, dealing 10 damage, and blocking their view of their Ability cooldowns, SP, HP, and the time until the round ends for a short time. You are able to increase the range of the Pie by holding space. Holding space for too long will cause the pie to instead fall right onto you. Punch - Punch forward, dealing 25 damage and stunning the Killer for 3 seconds. Reroll - Stop in place and pick a card, giving you a random temporary ability that disappears on use. Revolver - Shoot a bullet that explodes on impact, dealing 50 damage and stunning the Killer. On the next use you will be required to reload, slowing you down heavily in the process. Loveshot ( Revolver + Caretaker Synergy) - Shoots three bullets, each bullet healing you and everybody around you for 7 health, slowing the Killer and locking their abilities for a short time. If Killdroid is the only Killer when Last Man Standing starts, Revolver is no longer required to be reloaded and using it will deal 125 damage instead of the usual amount. Taunt - Stand in place and taunt the Killer, ragdolling them and making them enraged. You will be highlighted to the Killer and vice versa. While the Killer is enraged, their attacks will deal double damage to you and half damage to others. If the Killer fails to hit you before enraged ends, they will be heavily slowed. There are currently 4 Synergies in Die of Death, those being CarePad ( BonusPad + Caretaker ,) Loveshot ( Revolver + Caretaker ,) SweetTooth ( Pie + Hotdog ,) and Noisemaker ( Bugle + Taunt .)
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Bassie

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Uh my first ever talkie!! Hope u like itt
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