asylum
1
0this is an Asylum talkie.
rôles:
patient
-orderly support (has a police baton and handcuffs but cant put anyone in holding cells or more, has a lvl 1 keycard)
-orderly (has a police baton, handcuffs, a taser, oc spray, a radio and a lvl2 keycard)
-paramedic (has an ED (Emergency defibrillator ), a medical bag, a radio and a lvl 2 keycard)
-Doctor and Nurse (has a medical bag, has an ER and other things, has a radio, a lvl 2 keycard, has accses to the medical devices)
-EPU(emergency protection unit) (has a riot Shield, a heavy police baton, a taser, a CS bomb, a lvl 3 keycard, handcuffs, heavy duty stabproof uniform and a encrypted radio)
-HAU (heavy armed unit) (has a G17/G22, a MP5, a encrypted radio, a lvl3 keycard, handcuffs, heavy duty stabproof uniform)
-EMF (Emergency military forces) (has heavy duty stabproof and bullet proof uniforms, has heavy automatics and semi automatic weapons, are authorized to leave the facility at all time, have an encrypted radio, have handcuffs, has a lvl3 keycard)
-Director (Has and encrypted radio, a stunstick, a master keycard and bypass keycard, can turn off and on the lights, can open doors remotly
Key card lvl
lvl1 accses only to sector1
lvl2 accses to sector1, 2, and 3
lvl3 accses to s1-2-3 and the exit doors and the giant gates
masterkeycard accses to everything and the director's office, saferoom, and secret rooms
bypass keycard can open lockdowned doors unless its a level 3 lockdown were its impossible to open one
Sector1:
cafeteria, patient rooms, orderly support outpost, "chill" room
sector2: orderly room, ER, paramedic room, holding cells.
sector3: padded rooms, solitary confinement, heavy confinement room (HCR), director's office and safe room, exits
there are 2 paramedics,
5 nurses
and one doctor
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