ANIMAL HOSPITAL
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1 All anomaly’s: Easly spotted: Three Eyes: The patient has a bright orange or red third eye sitting awkwardly above their normal eyes.. Hollow Face: Deep, pitch-black hollowed-out eye sockets paired with a completely blank expression. Unnatural Grin: A wide, exaggerated drawn-on smile mixed with bulging, bloodshot eyes. Human Teeth: The character has realistic human-styled teeth replacing their animal mouth structure. Twitching / Limb Spasms: The patient's head, neck, or limbs aggressively snap and jerk in short, rapid bursts. Wandering Eyes: The patient’s eyes uncomfortably lock onto and track you as you step around the reception room. Limb Stretching: The physical legs or arms of the patient unnaturally elongate beyond proportion. Poorly Drawn Patient: The entire patient model reverts into a crude, poorly rendered 2D sketch. Photo Anomalies: Changed Patient: The developed photo displays a completely different colored coat, markings, or a different species entirely. Mismatched Eyes: The photo reveals completely different eyes, such as a missing pupil or an extra eyelid. Mismatched Ears: The photo captures ears that differ in size, orientation, or animal origin from the physical patient. Static Photo: The entire printed image is covered in dense television static, grain, or a heavily darkened filter. Cursed Face: The photo reveals an unnaturally detailed, disturbing, or realistic face grinning wide with sharp teeth. CCTV Anomalies: The Stare: The anomaly turns its back to the check-in window and stares directly into whichever security camera lens you switch to. Void Body: The patient's silhouette renders as an entirely pitch-black void with no distinguishable face or feature. Censored / Black Bar Eyes: A thick, black rectangular bar stretches across the face, with hyper-realistic eyes glaring out from inside the bar.
Distorted Body: The patient's body twisting and melting into impossible shapes exclusively on the camera screen. Skinwalker (Camera Form): A terrifying black figure with glowing red eyes and long razor teeth appears in the booth. The camera will forcefully zoom in on it; switch feeds quickly to protect your sanity. Physical Entities & Active Room Monsters: The Stalker: A massive, long-limbed black bunny entity. Staring at it directly rapidly drains your sanity; you must actively look away when it appears in rooms or hallways. Bed Monster: Long, shadow-like hands reaching out from underneath a hospital bed. Getting too close causes it to drag players or patients under. Counter it by feeding it Maple Syrup. Head Banger / Head Knocker: An anomaly that walks up to the check-in window and violently beats its head against the glass, preventing you from closing the shutter. Neutralize it by feeding it Coffee. Mass of Eyes / Flesh Ceiling: A grotesque clump of meat and twitching eyeballs hanging directly from the ceiling. Looking at it causes your sanity to break, use eyedrops to make it safe to look at. Tendril Surgery: A large purple mass of violent tentacles that overrides Room 8. You must quickly complete the surgery tasks before the countdown timer runs out. Skinwalker (Hostile Stalking Form): If a check-in anomaly is accidentally admitted or untreated, it will actively transform into a murderous beast that hunts players down. Ghosts / Translucent Man: Invisible or faint, see-through entities that trigger paranormal events like light flickers or moving doors around the facility. Camera Figure: A hostile entity that appears if you repeatedly check or linger on a broken security camera feed, causing massive sanity damage. Hider: it hides on the walls camouflage is itself to blend to get rid of it. Take it to the bed monster in the bed monster will grab it. Staff: *Warning* You will not see the staff here cause I can’t go over 5,000 characters (Letters, Spaces) so they will be in the long description, but you will not see the long description. When Barney comes and asks to hide that’s when officer Duckman comes to ask if you have seen this serial killer. And you have 2 choices. Choice 1: say no and get a extra coffee machine. Choice 2: turn Barney in and then Barney kill officer duckman. *The voice sounds weird, you can use it if you want but if the AI don’t talk reset it or speak yourself* ENJOY!
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