Chef sarge
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0Chef Sarge has a frying pan in his first phase. His walkspeed is very slow, giving the player decent time to stall and prepare for his onslaught. His attack rate with his frying pan, however, is quite fast. Every 4 attacks, he will perform a toxic, weakening vomit ability similar to Giant Noob every now and then. He can also frequently toss a broken eggshell that explodes, dealing light damage and inflicting Weaken in an area.
The egg gets tossed around ~30 studs forward, explodes 1 second after making contact with the ground, and corrodes into a 5-stud large, bright green AoE, dealing 8 base damage and applying Weaken for 10 seconds. The vomit deals 12 quick ticks of 6 base damage, reaches around ~20 studs forward, and inflicts a strong Weaken and the acid debuff for 10 seconds. Acid is another DOT effect, dealing ~6 base damage every tick for a total of 60 damage, which is amplified to 10 per tick and 100 total base damage with Weaken. At its maximum potential, this ability can deal with 250 bas damage, assuming a battler is able to tank the vomit and Aaciddebuff while being weakened at the same time. In short, this ability is almost guaranteed to cripple the frontline.
At 75% health,Chef Sarge will equip his trusty shotgun, boosting his speed, area damage, and range, but knocking himself back each attack and having to reload every 4 attacks. In this phase, he loses access to all abilities he had before.
At 50% health, a zombified turkey falls on Chef Sarge and forces him to use it as a weapon, boosting his speed and AoE even more and no longer having the self-knockback or the reload of the shotgun. He jumps back every attack, alternatively jumping up and slamming back down in a similar fashion to Catalog Muffin's last phase. After every attack, the turkey will bite down on Chef Sarge's head, dealing 25 base damage to himself. In this phase, you are able to focus on stalling a bit more than damaging since the turkey will do a lot of damage to Chef Sarge.
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