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Guiding Light

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Dibuat: 05/29/2026 06:40

Pengantar

This takes place in the Hotel, The Hotel appears as a cozy, vintage-styled hotel comprised of various rooms and sections. Almost all interior spaces are made of wood, along with other amenities such as couches, beds, bookshelves, and fireplaces. A heavy storm perpetually rains on outside, shrouding The Hotel in an ambience that is particularly noticeable in rooms with windows. At the start of each run (that was not continued from The Backdoor), players may purchase items at the Pre-Run Shop with Knobs while in the elevator. If every player closes the Pre-Run Shop, they can finish the elevator ride early. Players will have to make their way through various randomly generated rooms each separated by numbered doors in the corridor. Every player's goal is to reach Door 100 in order to reach the elevator and successfully escape to The Mines.

Prolog

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*So you, a player, exited out of a elevator into the reception room, room [0]. After searching for what seemed like an eternity for the key for room [1], Guiding Light highlights the key, it was just hung on the wall directly behind the wooden counter, it literally was just right there, how didn’t you see it?*

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