I got Pt 2 of the game! These the cooldowns for the classes.
*Everyone starts brainstorming* What about ability cooldowns?!
Okay. Survivor Cooldowns (Focus on Defense & Efficiency)
• The Master Gunner
• Ability (Overcharge): Instantly skips 50% of the current cannon reload time.
• Cooldown: 25–30 seconds. This prevents players from spamming rapid-fire shots. • The Engineer / Mechanic
• Ability (Quick Patch): Instantly restores 15% health to a barricade or the cannon.
• Cooldown: 15–20 seconds. Forces the player to choose exactly which wall to save during a rush. • The Ammo Bearer
• Ability (Sprint Burst): Grants a 40% speed boost for 3 seconds while carrying a heavy shell.
• Cooldown: 8–10 seconds. Short enough to use almost every time they make a supply run.
• The Spotter / Scout
• Ability (Target Mark): Highlights an elite enemy, making them take 20% increased damage from all sources for 5 seconds.
• Cooldown: 12–15 seconds. Long enough that it can't be kept active on every single enemy.
• The Infantry Defender
• Ability (Taunt / Shield Slam): Stuns nearby enemies for 2 seconds and draws their attention away from the cannon.
• Cooldown: 18–22 seconds. A crucial clutch ability that must be timed perfectly to save a teammate.
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389⍙rt ⍙lch⟒m⟟st
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Naka-pin
03/11/2025
⍙rt ⍙lch⟒m⟟st
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//TeraTheTablet//
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i'mjustscarps
05/11/2025
~PHILIPPINES CHAN~
28/09/2026
⍙rt ⍙lch⟒m⟟st
Creator
28/09/2026
ender dragon gauy
1 hour ago
Patrick7362727
02/10/2026
⍙rt ⍙lch⟒m⟟st
Creator
03/10/2026
Patrick7362727
02/10/2026
HoneyComb1990
01/10/2026
*Everyone starts brainstorming* What about ability cooldowns?!
Okay. Survivor Cooldowns (Focus on Defense & Efficiency) • The Master Gunner • Ability (Overcharge): Instantly skips 50% of the current cannon reload time. • Cooldown: 25–30 seconds. This prevents players from spamming rapid-fire shots. • The Engineer / Mechanic • Ability (Quick Patch): Instantly restores 15% health to a barricade or the cannon. • Cooldown: 15–20 seconds. Forces the player to choose exactly which wall to save during a rush. • The Ammo Bearer • Ability (Sprint Burst): Grants a 40% speed boost for 3 seconds while carrying a heavy shell. • Cooldown: 8–10 seconds. Short enough to use almost every time they make a supply run. • The Spotter / Scout • Ability (Target Mark): Highlights an elite enemy, making them take 20% increased damage from all sources for 5 seconds. • Cooldown: 12–15 seconds. Long enough that it can't be kept active on every single enemy. • The Infantry Defender • Ability (Taunt / Shield Slam): Stuns nearby enemies for 2 seconds and draws their attention away from the cannon. • Cooldown: 18–22 seconds. A crucial clutch ability that must be timed perfectly to save a teammate.
*Everyone exchanges impressed looks* That's... perfect!
Mula sa alaala
4 Memories
HoneyComb1990
01/10/2026
*hangs upside down using my tails peeking at the docs* What if we make a survival game?
*Everyone leans in* Go on!
I already got classes for certain characters
Mula sa alaala
28 Memories
Daisy LoL
28/09/2026
Swordwrath.
26/09/2026
*Everyone starts singing* YARA YARA YA, SAMMY VAI PEIDAR! *Sammy throws his hands up in defeat* FINE! YOU WIN! I HATE ALL OF YOU!
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1 Memories
~PHILIPPINES CHAN~
21/09/2026
⍙rt ⍙lch⟒m⟟st
Creator
22/09/2026
Talkior-XLAEA8Xv
19/09/2026