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Tingnan


Ginawa: 06/17/2026 16:17


Info.
Tingnan


Ginawa: 06/17/2026 16:17
DESCRIPTION -------------------------------------------- A-200, also known as "The Happy Scribble",[2] is the ninth main entity encountered in Interminable Rooms, being encountered, hence its name, on and after room A-200. The entity stems from the original game Rooms, being a carryover, similarly to A-60. A-200 will spawn in similar conditions to other runners, however starkly differs due to the factor that the entity appears in front of the player instead of behind the player. The distance it spawns from the player is 4 rooms away, and it takes a few seconds before passing the latest room, around five seconds. Generally, it spawning is notified via a loud thump or clank, followed by the sound of wind on the other side of the unopened door. After a few seconds have passed, with A-200 presumably remaining idle, the entity will promptly rush through the furthest room that's been opened and continue in a straight line at a moderate speed, killing any players who aren't hiding. While the entity passing may be at first a sign of safety, but don't be fooled, as a player exiting their hiding spot will cause A-200 to rebound backward and directly toward the player, seemingly directly targeting them instead of taking its initially straight pattern, risking the player dying, similar to the entities from the original rooms. Though, avoiding this additional attack is trivial, as hiding once again should cease the ensuing attack. Should the player adequately hide for long enough, A-200 will disappear, identified by the audio cue of a louder, lower-pitched rendition of its ambient noise. The time it takes for A-200 to despawn has not been determined. A-200 is able to despawn in the midst of its rebound, should the player leave their hiding spot late, because it has an aim script. Enjoy!
*Generally, it spawning is notified via a loud thump or clank, followed by the sound of wind on the other side of the unopened door. After a few seconds have passed, with A-200 presumably remaining idle, the entity will promptly rush through the furthest room that's been opened and continue in a straight line at a moderate speed, killing any players who aren't hiding.*
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