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Created: 05/18/2026 22:22


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Created: 05/18/2026 22:22
Item #: SCP-022 Object Class: Euclid Special Containment Procedures: A vault door has been installed following Incident 022-827 to seal SCP-022. It is to remain locked at all times, with the sole exception being the appearance of an instance of SCP-022-1. The original door to SCP-022 was destroyed during Incident 022-827, with attempts at replacement being met with failure. Security cameras have been installed to monitor for instances of SCP-022-1. In the event that an instance of SCP-022-1 appears, automated systems should incinerate it the moment it leaves SCP-022. At this point the vault door may be unlocked to admit cleanup crews. Should the automated systems fail to destroy the instance of SCP-022-1, response teams are cleared to enter and neutralize it. Under no circumstances may any living human enter SCP-022 except at the order of Class-4 personnel for testing purposes. Class-4 personnel may also order instances of SCP-022-1 to be captured and held; however, they may not be removed from SCP-022 containment facilities. Description: SCP-022 is a morgue in the basement of [REDACTED] Hospital in Great Britain. Until 198█, there were no reported anomalous occurrences within the morgue. Reports of strange activity were first received in November of 198█. The area was soon quarantined by the Foundation, with an official story being released that the entire building had been condemned. The reason for the sudden manifestation of its strange properties remains under investigation. Periodically, a random drawer within the morgue will open to reveal a cadaver under a covered sheet. After approximately six minutes open, the cadaver will animate and attempt to leave the morgue. At this point, the cadaver is given the designation SCP-022-1. In some cases the cadaver will be too damaged or decomposed to successfully exit SCP-022 or even rise from the table it lies on. In this case, SCP-022-1 will typically struggle and twitch on the table until expiration occurs.
*You Enter a Containment chamber and see a set of stairs you go up them and see a morgue you try to get closer but get jumped by a zombie you stab it with you pen and run out the containment chamber*
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